Campaign Notes

7/8/18
Bramblebrax Aftermath
 * The Bramblebrax dissolves, leaving the corpse of a ratfolk man, a spiky cloak(Bramblebarb Mantle), and a hammer made of obsidian (Nihiil).
 * The hammer speaks to them in a femme fatale voice, congratulating them and lamenting that her efforts to rid herself of the rats did not go as planned. She remarks that of all of Daaluna's creations, they were her least favorite.
 * She demands that she be united with the Glimmermoon, and that the Elsewhere Beacon is not too far away to the East.
 * When they return to the surface, they see that their boat has been somehow lifted from the water and is now suspended in a tangle of roots and vines several feet above the waterline. A bullywug dressed in hide armor and carrying a spear with a curved blade approaches them, and says they have kidnapped a member of the Borobungo Tribe and violated the sacred land of their people, and that they will face their crimes before Chief Bimbobam.
 * A horde of soldiers wait in the treeline, leering at them.

Borobungo Village
 * They are paraded into the center of the village, where a great bronze column rises high about the tops of the huts. There they are questioned by Chief Bimbobam, and if he is satisfied they release the halfling brothers Otho and Retho and brings out Humbert to answer for his disappearance.
 * Bimbobam explains the history of the frogmen (they call themselves bullywugs) and the ratfolk, and if they are given the telescope devices they are tremendously appreciative and give a reward, the Watershaping Rod.
 * While hesitant to allow them entrance to the Beacon, he wishes them well and warns of the dangers below.

7/15/18
Back in Gate Problems in Tholm
 * The King greets them in spirit form, but the Glimmermoon looks cracked and eroded, and the lights are dim and flickering. He welcomes them, and said they were able to repel the attack on Tholm, but they used up too much energy and the Glimmermoon could not take the strain. However, they will have some time as such an attack must have drained the Shimmersun as well.
 * They will need to repair the Glimmermoon, with 5 strikes of Nihiiv. Each strike requiring a CON save of DC 14 or they will take 15 necrotic damage.
 * When they reactivate the Glimmermoon, the strans of magical energy that run through the floor surge with power, and several cubbies around the room open. Nihiiv remarks that for Gate to function fully, it requires fuel in the form of raw magic. She doesn't know where to get that, but objects that have been enchanted or infused with magic would provide a result if they were consumed by the magitek furnaces.
 * The King suggests that they check in on the state of Tholm. He says told him the only person capable of creating that kind of calamity is the wielder of the Shimmersun.
 * Tholm is in the process of being repaired, and soldiers march to and fro in the streets. When they teleport in, they are accosted by Mining Guild thugs, who say that their disturbance is grounds to have a disciplinary meeting with Gaunt. Another man steps from the crowd and recognizes Reed. "It's been quite some time. I thought I told you to stay out of trouble." It is Garik, an older human man dressed in heavy, banded plate armor. "We will be taking them for interrogation at the Witch Hunter Citadel. If you wish to stop me, I welcome the attempt."
 * The thugs test the waters, "Maybe we will." They draw long daggers, but in an instant, Garik has gripped them both by the wrists. You hear them stutter, "w-what..." before Garik elbows them in the face, sending them flying backwards. He tosses their daggers into the pond in the center of the square.
 * The thugs back off, yelling at the crowd to move along. "Gaunt'll hear about this."
 * Garik asks about Innil's tattoos.
 * Garik leads them to the citadel, where the people with magic in their blood react to the black obelisk in the center of the grand hall. Innil's arm marking disappear, and he feels the connection to his guardian dissipate.
 * He leads them up the stairs to one of the top floors of the tower, where Alberic is waiting, looking pensively out a window towards the palace.
 * They discuss that the King is alive and well, and is currently waging a war against Redtorch. A losing war. He wanted to wait until you returned to confirm that the King is a fake.
 * He says one of his remaining contacts told him the town of Rohv has been captured. Only one thing is certain: They need more allies, and fewer enemies. They can confront the Mining Guild, who have moved their operations to the castle. They can either convince or fight them. They can attempt to gain access to the castle and assassinate Excellence. They can go abroad to gain an ally. They can infiltrate Redtorch again. They can simply allow Alberic to do what is needed. It's not their war, after all.